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About Us

Game DEVELOPER

I am Muhammad Umar, a passionate MProf. Game Development student with a focus on Gameplay Architecture (Unity C#) and Production Pipelines. My career thus far has been driven by a desire to create high-performance, maintainable game systems and optimize collaborative workflows within development teams. My practice revolves around engineering scalable and robust systems, ensuring that the technical challenges in game development are met with precision and ingenuity. Throughout my studies at Abertay University, I’ve transitioned from being a solo developer at an intermediate level to a professional who can confidently apply, communicate, and integrate complex technical solutions in alignment with industry standards. My aim is to secure a mid-to-senior level role, either as a Game Developer or a Technical Lead, where I can further contribute to the evolution of engaging, innovative games.

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1.2 Core Technical and Procedural Skills SKILLS

CORE TECHNICAL AND PROCEDURAL

This portfolio is a testament to my journey and growth. It encapsulates my development as a technical professional, demonstrating my skills through a collection of digital artifacts, each of which reflects my technical expertise, my ability to collaborate within a team, and my proactive engagement with industry best practices.

Gameplay Architecture

Expert in modular, scalable game systems: Slot-based Weapon Handling, Scriptable Object-driven data, Match 3 Grid Logic, Character Unlocking System

Optimization/Tooling

Intermediate: C# Job System, Burst Compiler, Unity Profiler, Firebase Integrations, Monetization Techniques (Ads, In-App Purchases)

Game
Engine Proficiency

Unity (Expert), Unreal Engine (Basic)

Version Control/Production

Expert: Git, Git LFS, Jira, Agile/Scrum Methodologies

UNITY C#
85%
GAME MECHANICS DEVELOPMENT
80%
LEADERSHIP & COLLABORATION
82%
ANIMATION & RIGGING
82%
PERFORMANCE OPTIMIZATION
90%
APIs & MULTIPLAYER INTEGRATION
70%
Our Services WHAT I DO

SERVICES AND SOLUTIONS

Gameplay Architecture & Systems

I engineer modular, decoupled codebases using advanced C# patterns (Observer, Factory, State Machines). I build systems that allow designers to iterate safely without breaking the game.

Performance Optimization

I specialize in profiling and optimizing CPU/GPU bottlenecks. Using the C# Job System and Burst Compiler, I turn sluggish mechanics into high-performance experiences for mobile and VR.

Full-Cycle Production Pipeline

From Git LFS management to Jenkins/CI pipelines, I establish the technical "guardrails" that keep teams efficient. I handle the messy side of dev: merge conflicts, build errors, and release management.

TESTIMONIALS TESTIMONIALS

CLIENTS TO SAYS

Besides a technical and procedural development, behaving in multi-cultural and diverse teams at Abertay University and having freelance clients also contributed to my behavioral development to a significant extent.

Payment WHAT WE DO

OUR ALL PRICES

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INFLUENCER

Best For Small Investors

$104

Per Month
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AGENCY

Best For Small Investors

$204

Per Month
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ENTERPRISE

Best For Small Investors

$275

Per Month
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Development Philosophy CURRENT

RESEARCH & FOCUS

Pushing the boundaries of Game Architecture

MProf Research (Data-Oriented Stack)

I am actively researching the transition from Object-Oriented Programming (OOP) to Data-Oriented Design (DOD) using Unity’s DOTS and Burst Compiler. My goal is to quantify the performance gains in mobile simulation games.

Cross-Engine Engineering

While an expert in Unity, I am expanding my engineering vocabulary by mapping Unity’s memory management patterns against Unreal Engine’s C++ manual memory management. This comparative analysis strengthens my ability to write optimization-friendly code in any engine.

Stability Over Speed

I believe "slow is smooth, and smooth is fast." I prioritize writing clean, modular code today to prevent "spaghetti code" disasters tomorrow.

NEWS RECENT NEWS DESK

LATEST NEWS & BLOGS

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CONTACT

READY TO COLLABORATE?

Looking for a Technical Lead or Gameplay Architect?

I am currently available for Mid-to-Senior Gameplay Programming roles in the UK (or Remote).
Whether you need to stabilize a messy codebase or architect a new system from scratch, let's talk.

📍 Location: Dundee, UK 📧 Email: umer.ramzan375@gmail.com 🔗 LinkedIn: https://www.linkedin.com/in/faizcreations/